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CIRCULAR WASTE

Purdue · CGT Research Poster

Research Title

A Gamified Tool for Monitoring Construction & Demolition Solid Waste Data to Support Circular Economy

En-Yu Fan · Pei-Cheng Wang · Arpan Prajapati · Ashwin Ravikumar · Antonis Zorpas · Georgios Pappas

Project Details

Tools Used

Unity · C# · Blender 5.0 · Serious Games Research

About the simulation

An interactive Unity framework for simulating construction and demolition waste operations to support education and research in circular economy workflows. The simulation focuses on collection, logistics, and facility processing — helping players and researchers understand complex waste-management pipelines through first-person task execution and top-down logistics management.

Development Time: 2025 – 2026

Project Role: Team Member · Game / Systems Development

Team Size
6
Engine Used
Unity
Genre
Serious Game · Research Simulation
Platform
PC

Design Methodology

  • Goal Definition

    Aligned simulation objectives with circular-economy principles and industry waste-management systems.

  • Primary Research

    Gathered reference materials so sites read as accurate C&D waste operations environments.

  • Asset Development

    Built demolition-site and C&D plant environments in Blender from original site references.

  • Design Validation

    Verified 3D layouts with industry professionals for technical and structural accuracy.

Development Focus

Developed as part of a Purdue Polytechnic School of Applied and Creative Computing research team — building a gamified C&D waste simulation aligned with industry circular-economy principles.

Design & Validation

  • Collaborated with an industry professional to align objectives with circular economy principles and real waste-management systems.
  • Conducted primary research and gathered site reference materials to ground facility appearance in real C&D plants.
  • Validated 3D layouts with industry review to ensure technical and structural accuracy before systems work.
City-to-facility logistics concept sketch

Environments & Assets

  • Modeled primary environments in Blender 5.0: a Demolition Site and a C&D Waste Management Plant from site references.
  • Represented key stages such as weighing, stockpiling, screening, and separation as playable spatial systems.
  • Built facility layouts that support both task execution and logistics overview perspectives.
C&D waste management facility environment

Simulation Systems

  • Architected a modular Mode Switch Controller (C#) for runtime camera/input remapping between FPP task execution and Top-Down logistics views.
  • Built a centralized Instruction Manager as a finite workflow graph — waypoints, prerequisites, and prompts from weighbridge intake to final sorting.
  • Implemented a State-Check observer that validates process constraints each step, applying soft efficiency penalties instead of hard fail states.
  • Scripted procedural event hooks for hopper infeed, magnetic separation, and density classification as machine-state triggers on the processing line.
  • Organized simulation logic as ScriptableObject-style/config-driven stages so collection → logistics → facility processing could extend without scene rewires.
Weighbridge and intake simulation view

Simulation Systems

  • Dual camera/input modes: FPP task execution vs Top-Down logistics oversight
  • Instruction-guided C&D pipeline from vehicle weighing to material sorting
  • State-check compliance monitoring with progressive soft penalties
  • Machine-event triggers for weighing, stockpiling, screening, and separation stages
Trommel screening and conveyor processing line

Fig — Screening & separation line

Facility site layout view

Fig — Facility layout

Tools & Technologies

Unity
Blender
GitHub
  • Unity + C# — Mode Switch Controller, Instruction Manager, State-Check observers
  • Workflow graph — gated C&D stages with timed tasks and soft failure signaling
  • Blender 5.0 — demolition site and processing-plant environment assembly
  • Config-driven stages — collection, logistics, and facility processing extensibility

Discussion & Future Work

The framework establishes an extensible foundation for studying how users perceive, interpret, and engage with construction and demolition waste management workflows in an interactive environment.

  • How do participants engage with and interpret the interactive simulation environment?
  • Do users accurately understand the function and sequence of each stage in the C&D pipeline?
  • How well do users follow prescribed sorting logic under time pressure?

References

  1. Y. Zhuang et al., “Nudge wasteout: Understanding the impacts of green nudges on on-site construction waste management based on metaverse serious game,” Environ. Impact Assess. Rev., vol. 118, 2026.
  2. I. Papamichael et al., “Construction and demolition waste framework of circular economy: A mini review,” Waste Management & Research, 2023.
  3. T.-J. Irabor et al., “Gaming for change: Exploring systems thinking and sustainable practices through complexity-inspired game mechanics,” Humanit. Soc. Sci. Commun., vol. 12, no. 1, 2025.
  4. Unity Technologies — Cinemachine / custom camera controllers and input remapping patterns for dual-perspective simulations.
  5. Nystrom, R. Game Programming Patterns — State and Observer structures for process compliance feedback loops.