Ash Folio

Ashwin Ravikumar

Section 02

Projects

Selected Works

Game Development

Rec
White Rabbit preview

Preview

Selected 01 / 03

Jan 24 – Feb 25

White Rabbit

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Genre
FPS Horror RPG
Platform
PC
Engine
Unreal Engine 5.4
Team Size
15+

A psychological action-horror set in a deranged amusement park. White Rabbit blends intense gunplay with sanity-based mechanics, forcing players to question reality as they fight to survive. As Elise, players uncover cult secrets, face supernatural horrors, and make choices that shape both gameplay and ending. Built in Unreal Engine 5.4, the game features customizable weapons, diverse environments, and dynamic combat that evolves with every decision.

Tech Stack

Unreal Engine 5 | Blueprints/C++ | Blender | Git VCS

Photoshop | Illustrator | Figma | Audition

Confluence | Notion | Trello | Discord

Personal Startup Venture

Selected 02 / 03

May 22 – Jul 2023

Project Ascendant

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Genre
Third Person Stealth Parkour
Platform
PC
Engine
Unreal Engine 5.3
Team Size
6 (Alpha) | 2 (Post Launch)

Set in a dystopian future ruled by corrupt mega-corporations, Ascendant immerses players in a sprawling cyberpunk city divided into hostile districts. As a skilled operative armed with stealth, parkour, and hacking abilities, players infiltrate fortified zones, disable security systems, and execute high-profile targets to dismantle corporate control. Every mission demands precision, adaptability, and mastery of futuristic tools in a world where every shadow hides danger.

Tech Stack

Unreal Engine 5 | Blueprints/C++ | Blender | Git VCS

Photoshop | Illustrator | Figma

Confluence | Trello | Discord

Showcased at IGDC 2024

Selected 03 / 03

Jun 22 – Jul 24

Mystic Warrior

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Genre
Third Person Soulslike RPG
Platform
PC
Engine
Unreal Engine 5.2
Team Size
4

A third-person action-adventure inspired by Indian mythology, Mystic Warrior immerses players in a mythic world where ancient asuras threaten the balance of creation. As a warrior trained in Kalaripayattu, players wield the elemental axe and harness the five elements—fire, water, earth, wind, and space—to overcome formidable enemies and environmental challenges. Featuring soulslike combat, strategic puzzles, and cinematic storytelling.

Tech Stack

Unreal Engine 5 | Blueprints/C++ | Blender | Git VCS

Cascadeur | Photoshop | Illustrator | Figma | Rokoko Studio

Confluence | Jira | Trello | Discord

Visual Work

3D Models · Graphic Design

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Graphic DesignGraphic DesignGraphic DesignGraphic DesignGraphic DesignGraphic DesignGraphic DesignGraphic Design

Section 03

Profile Node

About Me

I'm passionate about building interactive worlds that stay with players.

A CREATOR WHO FINDS MEANING IN BUILDING WORLDS THAT DON'T EXIST YET. FOR ME, GAME DEVELOPMENT ISN'T JUST ABOUT CODE OR MECHANICS; IT'S ABOUT SHAPING EMOTION THROUGH INTERACTIVITY – CRAFTING MOMENTS THAT STAY WITH PLAYERS LONG AFTER THE SCREEN FADES TO BLACK.

I'VE ALWAYS BEEN DRAWN TO THE SPACE WHERE ART MEETS ENGINEERING – WHERE LOGIC BUILDS DREAMS, AND DESIGN GIVES THEM SOUL. WHETHER IT'S A LINE OF CODE, A FLICKER OF LIGHT, OR THE RHYTHM OF A SOUNDTRACK, EVERY DETAIL IS PART OF A LARGER STORY I'M TRYING TO TELL.

I BELIEVE IN EXPERIENCES THAT CHALLENGE PERCEPTION, THAT MAKE PLAYERS PAUSE, THINK, AND FEEL. THAT'S WHAT DRIVES ME – NOT JUST TO MAKE GAMES, BUT TO MAKE WORLDS WORTH REMEMBERING.

Ashwin Ravikumar avatar

Ashwin Ravikumar

Game Developer

Experience Timeline

Scroll the journey — the timeline locks onto each role as it comes into view.

Jan 2026West Lafayette, IN

Experience

Purdue University

Graduate Teaching Assistant

Jan 2026 – Present · West Lafayette, IN

Project

CGT 365 · Game Development Practicum

Description

  • Teaching assistant to Prof. Georgios Pappas for CGT 365 at the School of Applied and Creative Computing.
  • Guiding student teams through feedback cycles toward polished, playable builds.

Tools

Unreal Engine 5, C++, Unity, C#, Mentorship

Education

Purdue University

MS · Computer Graphics Technology

Aug 2025 · West Lafayette, IN

Project

Graduate Research Project

Description

  • Developing a serious game for construction and waste management around circular-economy principles.
  • Designing interactive systems that simulate waste sorting, resource recovery, and stakeholder interaction.

Tools

Unity, C#, Serious Games

Experience

iHub Drishti

Research Intern

Jan 2025 – Jul 2025 · IIT Jodhpur, Rajasthan

Project

Gamification of Industry 4.0

Description

  • Worked under Dr. Ronak Gupta on a serious-game factory simulator for Industry 4.0 stakeholders.
  • Explored how production-line technologies influence efficiency and energy consumption.

Tools

Unreal Engine 5, C++/Blueprints, Aseprite, Blender, Confluence, Git

Experience

Dissent Studio

Founder / Lead Programmer

Jan 2024 – Feb 2025 · Remote

Project

White Rabbit

Description

  • Founded an independent studio and led development of a horror first-person shooter prototype.
  • Oversaw pipelines across level design, programming, art, and UI/UX while building core gameplay systems.

Tools

Unreal Engine 5, C++/Blueprints, Blender, Trello, Git

Experience

Gamer2Maker

Apprenticeship

May 2022 – Jul 2023 · Remote

Project

Project Ascendant

Description

  • Led a 10-month cycle from pre-production to a playable vertical slice of a dystopian stealth action-adventure.
  • Showcased at India's Game Developer Conference 2024 for design and technical execution.

Tools

Unreal Engine 5, C++/Blueprints, Blender, Confluence, Figma, Git

Experience

APlus Associates

Game Developer (Part-Time)

Jun 2022 – Jul 2024 · Remote

Project

Mystic Warrior

Description

  • Contributed to a third-person action-adventure rooted in Indian mythology across design, programming, and art.
  • Supported combat and magic systems to keep narrative direction and technical reliability aligned.

Tools

Unreal Engine 5, C++/Blueprints, Blender, Jira, Confluence

Education

VIT Vellore

BTech · Electronics & Communication Engineering

Aug 2021 – May 2025 · India

Description

  • Built a foundation in electronics, systems, and software before pivoting fully into game development and interactive media.

Section 04

Blog

Critiques, culturalization notes, and games user research from class — scroll the stack, open an entry to read.

NAVIGATION & VISUAL CUES

User Research2026.03

Navigation and Visual Cues Games User Research

A GUR study of navigation and visual cueing in Resident Evil Requiem’s Care Center slice — path clarity, safety shifts, and cue readability under threat.

Open article →

WHITE RABBIT RESEARCH

User Research2026.02

White Rabbit Research Report

Moderated playtest findings for White Rabbit’s graveyard-to-cathedral slice — tension, altar puzzle clarity, and Groundskeeper fairness.

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FOR THOSE WHO COME AFTER

Culturalization2026.04

A French Soul inside a JRPG Body

How Clair Obscur: Expedition 33 keeps a distinctly French artistic voice inside a JRPG body — and where style strengthens or weakens player experience.

Open article →

THE FOOL → THE WORLD

Design Critique2026.04

From The Fool to The World

A tarot-framed critique of how Persona 5 Royal moves players from uncertainty toward self-awareness through UI, social links, and cultural design.

Open article →

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