About the project
A VR "museum of magic" built in Unity, where players walk a procedurally generated hall, pick up a wand, and cast elemental spells by drawing gestures in the air. The player explores a hex-shaped museum with a central entrance hall and five themed elemental rooms (Fire, Water, Earth, Air, and one more), each holding a glowing grimoire on a display podium. Picking up a grimoire attunes the player to that element; drawing a recognized shape with the wand casts the corresponding spell, complete with a projectile and impact VFX.
Development Time: 2026
Project Role: Solo Developer · Gameplay / Tools Programming
- Team Size
- 1
- Engine Used
- Unity 6000.3.22f1 (URP)
- Genre
- VR · Magic Museum
- Platform
- VR