Core Mechanics
- Owned the player controller combat stack linking locomotion, attack buffers, and hit-response into a readable soulslike loop.
- Implemented frame-sensitive input buffering, iframe windows on dodge, and commit/cancel rules for attack strings inspired by Kalaripayattu timing.
- Wired objective hooks and interactables through a lightweight quest/event bus toward environmental gates and the Hiranyaksha confrontation.
- Coordinated with AI, animation, and VFX so montage notifies, damage traces, and cam shakes stayed consistent across chapters.











